The HUD
The HUD for It's Only Money has a ton of unique designs for all of the individual elements. Making all of these cohesive with each other was a fun challenge.
I have over 10 years experience in the videogame industry. I'm based in Dunedin, New Zealand and currently open to new opportunities.
I began my career with New Blood Interactive in 2014. After that, I spent over five years working with RocketWerkz Studios, contributing to a number of projects. Most recently, I’ve had the pleasure of working for nearly three years with my friends at Usual Suspects Studios, where I’ve continued to grow and expand my expertise in UI/UX design, marketing, programming, and other areas of game development.
Below you will see some of the work I've created over the years, including:
UI Assets for Layouts I've designed in Adobe Illustrator and Photoshop, and the Implementation of these inside Unreal Engine and Unity.
UI/UX Programming inside Unreal using Blueprint.
Logos and Branding for companies, games and lore-based brands inside of those games.
Marketing material, both for storefronts like Steam and also physical media for events such as PAX and Gamescom.
I've also completed projects requiring UI Shaders, Level Design, Lighting, Game Design and Textures for 3D Assets.
It's Only Money was developed by a small team of just five full-time developers, including myself. Because of this, I had the opportunity to be involved in nearly every aspect of the game. During my time with Usual Suspects, I really pushed myself to expand my skills, not only in UI/UX design but also in UMG, materials, and programming with Blueprint in Unreal Engine. I took on the responsibility of creating, implementing, and, for the most part, programming all of the UI from start to finish. This experience allowed me to hone my technical abilities and gain a deeper understanding of the entire development process.
The HUD for It's Only Money has a ton of unique designs for all of the individual elements. Making all of these cohesive with each other was a fun challenge.
Customisation is a big part of It's Only Money, not only for the Character, but also the player's Vehicles and Houses as well.
A rogue-lite gamemode where I had full creative control over the Game Design, Level Design & Lighting, and of course the UI/UX. Completed from start to finish with a programmer in 6 weeks.
The Phone hosts a slew of "Apps" for the player to manage their inventory and character, track quests and start mini-games, interact with the map, track accolades and more.
A quick look at the terminals for managing business and world upgrades, an ATM for money management and the game's Settings menu.
I made everything from the game logo to Steam store assets, physical media for expos and the in-game brands.
Below are some of the projects I've worked on over the years for studios such as RocketWerkz, New Blood Interactive and Deep Field Games.
The logo for New Blood Interactive was my first ever creation in Adobe Illustrator. Read more for some extra miscellaneous pieces I've worked on in the past.
Stationeers was the first project I got my hands dirty with inside of Unity. I designed all of the UI, Marketing, Store page assets and helped with trailers and anything else 2D related.
I joined the team working on ICARUS in the later stage of its development. Mainly helping out with the HUD, Accolades, Marketing and the Steam Store page.
Even though I am extremely comfortable working with the Adobe Suite and Unreal Engine, I am currently working on a project in the Godot Engine to deepen my understanding of GDScript and improve my coding skills, particularly in comparison to visual scripting. I'm also using this opportunity to get more familiar with other programs, such as Affinity Designer, Aseprite, DaVinci Resolve, and Ableton. So far this has been a great way for me to expand my toolkit and continue growing as a developer and designer, learning new workflows and enhancing my versatility in different areas of game development.
I'll have some updates on my progress in time on my Bluesky account.
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